Broaden - Sign Language Museum Guide Icon

Broaden 博听

2025–PRESENT • ACCESSIBILITY × AI HCI

The world's first sign language museum guide.

Broaden is the world's first museum guide that speaks sign language, not subtitles. Here's the problem museums ignore: for 27.8 million deaf people in China, sign language is their first language—text is a second language. Yet museums proudly display "accessible" text walls, missing the point entirely. The result? 39.81% have never visited. Not because they can't enter, but because they can't connect. Broaden solves this with a deep integration of AI exhibit recognition and real-time sign language avatars—a world-first approach. Point your phone at any artifact: the system identifies it instantly, and a digital signer appears, telling its story in fluent sign language with genuine emotional expression. Ask questions; the answers come back signed. This isn't "adding subtitles to existing content." This is building sign language into the core experience. Currently in open beta—download via TestFlight. Seed funding commitment from Tencent Foundation.

  • World's first deep integration: AI exhibit recognition + real-time sign language avatar in one seamless flow.
  • Dual-step capture system: scan the exhibit label to identify, then point at the artifact—no QR codes, no pre-recorded videos, no friction.
  • iOS Vision Framework powers subject extraction that isolates artifacts like "peeling off a sticker"—generating shareable transparent PNGs.
  • Multi-turn AI Q&A outputs in sign language—visitors can dig deeper into whatever fascinates them, continuously.
RealityBadge - AR & Generative Music iOS App Icon

RealityBadge

2025 • HCI × AR EXPERIENCE

Most breaks never happen.

RealityBadge is designed for those "trapped in the cubicle." When you sit for too long or the weather shifts, it doesn't give you a to-do list, but a specific invitation to leave your chair. It might ask you to look at a tree downstairs, reach for the sky on the balcony, or check a water meter in the corner. Upon completion, align your phone with the scene: the hand, the tree, the meter must appear together. The system then uses depth and parallax to mint this moment into a 3D badge, pinning it to your "Escaped the Cubicle" wall.

  • Task system based on "leaving the chair," rewarding spatial displacement, not steps.
  • Uses iOS depth & motion perception to turn fleeting escapes into collectible 3D badges.
  • A stamp collection of moments, recording not tourist spots, but specific instants of escape.

Limo Smart Feeder

2025 • GESTURE INTERACTION ECOSYSTEM

Most desk plants are background.

Limo turns a marimo (algae ball) from a decoration into a responsive living creature. Stand at your desk, raise a hand, or wave—the algae responds with light, subtle movements, and timeline updates in the App. The system acts as a slow emotional interface rather than "just another smart tank." Born from a hackathon prototype, it is now being refined into a crowdfunding-ready product for the home.

  • Rewrites "watering" into a lightweight emotional ritual via touchless gestures.
  • Light and slow motion become the marimo's "expressions," bringing its state to the desktop.
  • The App records the history between you and this small sphere, like a diary for a plant.

W「N」ERE

2025 • NOTHING STYLE WEARABLE

A phone that refuses to stay in your pocket.

The back of a Nothing phone is already a performance; W「N」ERE simply performs one action: lifting it out. A 3D-printed case and fabric cable hang the phone on your chest, tilted slightly forward. A small on-device model peeks at your environment periodically, compressing those moments into a string of Emojis and Glyph light effects—not to "understand your life," but to compress the day's fragments into a scented trail in an extremely restrained way.

  • Lets the transparent back actually stay in the air, not hidden in pockets or on desks.
  • On-device model takes coarse "30-second glimpses," narrating the day via Emoji and light rhythms.
  • A question: When the phone sees more than you, what should it say on your chest to remain intrusive?
Orago - Phygital Wellness & Health HCI Project Icon

Orago

2024–PRESENT • PHYGITAL WELLNESS × HEALTH HCI

Numbers don't heal. Rituals do.

Orago began as Photonic Nose—a lab-grade breath sensing exploration asking a blunt question: what if a glucose check could be replaced by a single breath? But the deeper problem surfaced fast: the more people stare at health metrics, the less they act. So I rebuilt the project as a calm pregnancy wellness system—part living object, part lightweight app—designed to turn anxiety into small, repeatable care rhythms. This iteration is independently designed and developed end-to-end.

  • Reframes monitoring into a plant-powered companion: growth is felt over time, not judged by spikes.
  • A widget-first, modular card UI that favors "next doable step" over dense dashboards.
  • Keeps claims honest: trend-level support, not clinical diagnosis—built for long-term adherence.

DreamEcho

2024–PRESENT • DREAM VISUALIZATION & NARRATIVE

Most dreams fade. Some matter.

DreamEcho posits: If dreams were preserved as assets, what would change? It invites you to record dreams in the first person, using AI to extract emotions and symbols, generating a unique 3D "dream object." This object shuttles between your phone, Vision Pro, and 3D printed reality. Using NFC and blockchain, it adds a layer of "digital ownership," ensuring this experience retains a certificate of existence even after the App disappears.

  • Transforms dreams from "weird stories" into transferable, giftable emotional entities.
  • Through 3D printing and NFC, a private nightscape can be held in hand or awakened by others.
  • NFTs are not for hype, but to provide platform-independent proof of "I own this experience."
Silver Ant Icon

Silver Ant

2025 SUMMER • GBA HCI WORKSHOP

Robots amongst us.

Silver Ant is not a robot for service, but a species that preserves tactile language after the apocalypse. Set in a distant future where humans have spent centuries in the virtual world, forgetting how to touch. Silver Ant appears as a mechanized colony beacon, wrapped in wires and sensors. Through distinct tactile feedback for day and night, it reteaches humans: where is a greeting, where is a pause, and where distance must be kept.

  • Daytime: Brief touches translate into clear, gentle movements and light—reformatting social boundaries.
  • Nighttime: The system amplifies silence; excess touch is "rejected," respecting rest.
  • A More-Than-Human metaphor: perhaps non-human life will help us remember how to be with the world.

Collaboration

Open to HCI research, experimental product development, and cross-disciplinary projects bridging design and engineering.

Research Projects

Health sensing, AR/VR interaction, Generative AI applications

Industry Partnerships

Product prototyping, UX/UI consultancy, Tech feasibility

Academic Collaboration

Joint research, Conference presentations, Co-authoring